Different foods will sate the gnomes for different amounts of time. In general the more crafting steps it takes to product the more it satisfies the gnome.
|Where to find/craft it||Required ingredients||Base Worth||Stored in|
|Grapes||Farms with grape seeds sold by merchants||n/a||1||Crate|
|Strawberry||Bushes on the surface||n/a||1||Crate|
|Apple||Trees on the surface||n/a||1||Crate|
|Orange||Trees on the surface||n/a||1||Crate|
|Mushroom||Underground farms with mushroom seeds sold by merchants||n/a||1||Crate|
|Loaf of Bread||Kitchen||1x Wheat||3||Crate|
|Meat||Butcher Shop||Animal/Animal corpse||1||Crate|
|Sandwich||Kitchen||1x Meat 1x Bread||?||Crate|
Fruit takes 1.5 in-game days to grow, assuming sunlight. See page Plants for more information.
Rob provided the Following information on Aug 10, 2012
The hunger scale goes from 0-100. Technically, it's possible to go above 100 but we'll ignore that. It takes 3 in game days to go from 100 to 0. At 75, gnomes become hungry, which just means that if they aren't working they will go grab something to eat. If there are jobs to do, they wait. At some point later, there will probably be some discipline trait that determines whether they stop working when hungry. Right now they keep working until hunger is at 50 and they switch to starving. When starving, they'll stop working and go eat. If hunger reaches 0, the gnome dies.
Currently, the level of hunger doesn't really effect anything. The more starving they are the slower jobs progress but since they don't work when starving, it isn't actually doing anything.
Eating a legendary sandwich gives 500 to hunger, meaning they won't need to eat again for ~15 days.
|Fill by Quality||Fill(Value)||Poor||Average||Fine||Superior||Masterful||Legendary|
|Sausage/Loaf of bread||20||18||20||40||60||100||200|
|Fill by Quality||Fill(Days)||Poor||Average||Fine||Superior||Masterful||Legendary|
|Sausage/Loaf of bread||0.6||0.54||0.6||1.2||1.8||3||6|